Post by Georgie on Oct 4, 2016 16:46:02 GMT
This is a list of our Arma 2 version control, including any updates we make:
18/102016 - Rolling notes (not all completed/fully tested)
[Added] AI bandits will not attack bandit players
[Added] AI Hereos will not attack hero players
[Added] Ear plugs added to F5 Key
[Added] Running over AI gives a 25% chance of breaking the AI's gear
[Added] Traps to AI missions
[Added] AI now carry RPG's
[Added] AI will fight other AI of opposing hummanity
[Added] AI carry the keys to vehicles on them
[Added] Smoke pops when all AI at mission are dead
[Added] New login info
[Added] Updated welcome credits
[Added] The bandits now own a chinook that roams the south
[Added] The bandits now own SAMS (Surface to air missiles)
[Added] Players may now adjust view distance via binoculars and range finders
[Added] Players may now commit suicide with handguns
[Added] players can now right click a machette to clear grass
[Added] players can now make arrows using a knife
[Added] players can now make a bandage using a knife
[Added] players can now build a knife from their toolbox
[Added] players can now build a hatchet from toolbox
[Added] players can now build a bow from toolbox
[Added] players can now make cinderblocks from toolbox
[Added] New better bridge to Skalisky island
[Added] Walls to Skalisky island
[Added] Castle to Skalisky island
[Added] New view distance option 500
[Added] New view distance option 1000
[Added] New view distance option 1250
[Added] New view distance option 750
[Added] Running over AI has 25% chance to break AI's gear
[Added] Missions now pop smoke or flares once all AI are dead
[Added] 3 new northern hero hotspots
[Fixed] Re arming with coins
[Fixed] Not all AI have cash now
[Fixed] AI spotting distance increased
[Fixed] AI now "Fucking hard"
[Fixed] AI have more chance to spawn down south
[Fixed] AI vehicles no longer save
[Fixed] Server performance
[Fixed] Ai performance and reponse time increased
[Fixed] AI spawning in or too near to water
[Fixed] Train yard double spawning objects
[Fixed] Missing AI at trader trainyard
06/10/2016
[Added] New NEAF
[Added] New NWAF
[Added] New buildings added cherengork, berhzino, Electro
[Added] Craft in shed
[Added] Beer to my belly (I was thirsty)
[Added] New story line
[Added] New intro credits!
[Added] New missions
[Added] Church bells at cities now attract more zombies
[Added] No more god mode bases
[Added] Tank patrol south
[Added] Heli south patrol
[Added] AI south bandits
[Added] AI paratroopers
[Added] Island AI
05/10/2016
[Added] Increased plane spawn height
[Fixed] Reduced chute auto open height
[Fixed] Reduced radius from dead body you can spawn at
[Added] Spawns close to your plot are now disabled
[Fixed] More files cleaned up to optimize server loading and performance
[Added] New hidden military trader
[Added] Civil defence camp is now friendly
[Added] Civil camp now has a story line and quests [WIP]
[Fixed] Some pre built dialog was in Spanish... now in English yay!
[Fixed] Stopped for a coffee as was getting sleepy, no longer sleepy
[Added] Civil defence AI that will once spoke to have a chance of giving you a random weapon to protect yourself from the arm border patrol
[Added] Fuel station to NWAF
[Added] New buildings and light effects to NWAF
[Added] The border Wall can now be destroyed to avoid AI
[Added] New South Trainyard trader city (not a safe zone)
04/10/2016
[Added] Doubled build area
[Added] Doubled area you can place another plot pole to an exisiting one
[Added] Water sources if not boiled may now cause infection - Fixed with Antibiotics
[Fixed] Zombies now walk
[Added] Zombies now do 3x damage
[Added] New epoch events - Ikea truck etc...
[Fixed] Re-added hordes
[Fixed] Zombies spawning through walls
[Fixed] Reduced server load times
[Added] Bloodbags now have 15% chance of causing infection
[Fixed] Reduced Overwatch Sniper prices
[Fixed] Reduced Overwatch Pistol prices
[Fixed] Halved Camel plane buy / sell prices
[Removed] Selling of Ruby, Gold ore etc... As used in base building
[Fixed] Reduced price of orange sherbet
[Fixed] Reduced price of Mountain due
[Fixed] Increased price of trial mix
[Fixed] Reduced price of LMG's
[Added] Players may now drink their own blood by right cliking on a knife to releive thirst and loose humainty
[Added] When players use the knife to cut things (Not base building) there is a chance to cut self and become infected
[Added] Increased chance for fog at night time
[Fixed] Reduced price of fortune teller
[Added] New secret items accross the map
[Added] Fortune teller now gives tips towards secret items
[Changed] Small house from plot now only requires 1 day survived
[Added] Smoking drugs now steadys aim
[Fixed] Updated info details (Scroll wheel info)
[Added] Right clicking the sledge hammer will now give "Build Kitchen" option
[Added] Berizino Farm and army base
[Added] It now cost 120 coins to refeul a vehicle
[Added] Re-arm at service station only gives to mags now instead of 3
[Fixed] Gyro copters can no longer lift vehicles
[Fixed] Pooks can no longer lift vehicles
[Fixed] Most boats are no longer liftable
[Added] Players may now be inside vehicles as they are being towed or lifted
[Fixed] Little birds can no longer lift - must be larger heli's
[Added] Dogs can now be tamed
[Fixed] Military compounds can now longer be build in or within a 500M radius
[Added] New weather effects (In testing)
[Added] Having a generator running at night will brighten your surrounding town / areas lights to become brighter and possibly give away your position!
02/10/2016
[Added]Safe Base
18/102016 - Rolling notes (not all completed/fully tested)
[Added] AI bandits will not attack bandit players
[Added] AI Hereos will not attack hero players
[Added] Ear plugs added to F5 Key
[Added] Running over AI gives a 25% chance of breaking the AI's gear
[Added] Traps to AI missions
[Added] AI now carry RPG's
[Added] AI will fight other AI of opposing hummanity
[Added] AI carry the keys to vehicles on them
[Added] Smoke pops when all AI at mission are dead
[Added] New login info
[Added] Updated welcome credits
[Added] The bandits now own a chinook that roams the south
[Added] The bandits now own SAMS (Surface to air missiles)
[Added] Players may now adjust view distance via binoculars and range finders
[Added] Players may now commit suicide with handguns
[Added] players can now right click a machette to clear grass
[Added] players can now make arrows using a knife
[Added] players can now make a bandage using a knife
[Added] players can now build a knife from their toolbox
[Added] players can now build a hatchet from toolbox
[Added] players can now build a bow from toolbox
[Added] players can now make cinderblocks from toolbox
[Added] New better bridge to Skalisky island
[Added] Walls to Skalisky island
[Added] Castle to Skalisky island
[Added] New view distance option 500
[Added] New view distance option 1000
[Added] New view distance option 1250
[Added] New view distance option 750
[Added] Running over AI has 25% chance to break AI's gear
[Added] Missions now pop smoke or flares once all AI are dead
[Added] 3 new northern hero hotspots
[Fixed] Re arming with coins
[Fixed] Not all AI have cash now
[Fixed] AI spotting distance increased
[Fixed] AI now "Fucking hard"
[Fixed] AI have more chance to spawn down south
[Fixed] AI vehicles no longer save
[Fixed] Server performance
[Fixed] Ai performance and reponse time increased
[Fixed] AI spawning in or too near to water
[Fixed] Train yard double spawning objects
[Fixed] Missing AI at trader trainyard
06/10/2016
[Added] New NEAF
[Added] New NWAF
[Added] New buildings added cherengork, berhzino, Electro
[Added] Craft in shed
[Added] Beer to my belly (I was thirsty)
[Added] New story line
[Added] New intro credits!
[Added] New missions
[Added] Church bells at cities now attract more zombies
[Added] No more god mode bases
[Added] Tank patrol south
[Added] Heli south patrol
[Added] AI south bandits
[Added] AI paratroopers
[Added] Island AI
05/10/2016
[Added] Increased plane spawn height
[Fixed] Reduced chute auto open height
[Fixed] Reduced radius from dead body you can spawn at
[Added] Spawns close to your plot are now disabled
[Fixed] More files cleaned up to optimize server loading and performance
[Added] New hidden military trader
[Added] Civil defence camp is now friendly
[Added] Civil camp now has a story line and quests [WIP]
[Fixed] Some pre built dialog was in Spanish... now in English yay!
[Fixed] Stopped for a coffee as was getting sleepy, no longer sleepy
[Added] Civil defence AI that will once spoke to have a chance of giving you a random weapon to protect yourself from the arm border patrol
[Added] Fuel station to NWAF
[Added] New buildings and light effects to NWAF
[Added] The border Wall can now be destroyed to avoid AI
[Added] New South Trainyard trader city (not a safe zone)
04/10/2016
[Added] Doubled build area
[Added] Doubled area you can place another plot pole to an exisiting one
[Added] Water sources if not boiled may now cause infection - Fixed with Antibiotics
[Fixed] Zombies now walk
[Added] Zombies now do 3x damage
[Added] New epoch events - Ikea truck etc...
[Fixed] Re-added hordes
[Fixed] Zombies spawning through walls
[Fixed] Reduced server load times
[Added] Bloodbags now have 15% chance of causing infection
[Fixed] Reduced Overwatch Sniper prices
[Fixed] Reduced Overwatch Pistol prices
[Fixed] Halved Camel plane buy / sell prices
[Removed] Selling of Ruby, Gold ore etc... As used in base building
[Fixed] Reduced price of orange sherbet
[Fixed] Reduced price of Mountain due
[Fixed] Increased price of trial mix
[Fixed] Reduced price of LMG's
[Added] Players may now drink their own blood by right cliking on a knife to releive thirst and loose humainty
[Added] When players use the knife to cut things (Not base building) there is a chance to cut self and become infected
[Added] Increased chance for fog at night time
[Fixed] Reduced price of fortune teller
[Added] New secret items accross the map
[Added] Fortune teller now gives tips towards secret items
[Changed] Small house from plot now only requires 1 day survived
[Added] Smoking drugs now steadys aim
[Fixed] Updated info details (Scroll wheel info)
[Added] Right clicking the sledge hammer will now give "Build Kitchen" option
[Added] Berizino Farm and army base
[Added] It now cost 120 coins to refeul a vehicle
[Added] Re-arm at service station only gives to mags now instead of 3
[Fixed] Gyro copters can no longer lift vehicles
[Fixed] Pooks can no longer lift vehicles
[Fixed] Most boats are no longer liftable
[Added] Players may now be inside vehicles as they are being towed or lifted
[Fixed] Little birds can no longer lift - must be larger heli's
[Added] Dogs can now be tamed
[Fixed] Military compounds can now longer be build in or within a 500M radius
[Added] New weather effects (In testing)
[Added] Having a generator running at night will brighten your surrounding town / areas lights to become brighter and possibly give away your position!
02/10/2016
[Added]Safe Base